SoundEventType
Audio sound event type.
| Type | Name | Interface Description |
|---|---|---|
| Enum | Alarm = "Alarm" | |
| Enum | AlarmClock = "AlarmClock" | |
| Enum | Applause = "Applause" | |
| Enum | Breathing = "Breathing" | |
| Enum | Cat = "Cat" | |
| Enum | Cheering = "Cheering" | |
| Enum | ChirpAndTweet = "ChirpAndTweet" | |
| Enum | Clapping = "Clapping" | |
| Enum | Cough = "Cough" | |
| Enum | Crow = "Crow" | |
| Enum | CrowingAndCockADoodleDoo = "CrowingAndCockADoodleDoo" | |
| Enum | CryingAndSobbing = "CryingAndSobbing" | |
| Enum | Dog = "Dog" | |
| Enum | Doorbell = "Doorbell" | |
| Enum | Duck = "Duck" | |
| Enum | EmergencyVehicle = "EmergencyVehicle" | |
| Enum | Fart = "Fart" | |
| Enum | FingerSnapping = "FingerSnapping" | |
| Enum | FlyAndHousefly = "FlyAndHousefly" | |
| Enum | Frog = "Frog" | |
| Enum | GunshotAndGunfire = "GunshotAndGunfire" | |
| Enum | HeartSoundsAndHeartbeat = "HeartSoundsAndHeartbeat" | |
| Enum | Hiccup = "Hiccup" | |
| Enum | Knock = "Knock" | |
| Enum | Laughter = "Laughter" | |
| Enum | Moo = "Moo" | |
| Enum | MusicBGM = "MusicBGM" | |
| Enum | Pig = "Pig" | |
| Enum | Sheep = "Sheep" | |
| Enum | Singing = "Singing" | |
| Enum | Snake = "Snake" | |
| Enum | Sneeze = "Sneeze" | |
| Enum | Snoring = "Snoring" | |
| Enum | Speech = "Speech" | |
| Enum | TelephoneBellRinging = "TelephoneBellRinging" | |
| Enum | Typing = "Typing" | |
| Enum | Whispering = "Whispering" | |
| Enum | Whistling = "Whistling" | |
| Enum | WhiteNoise = "WhiteNoise" | |
| Enum | Yell = "Yell" |
Examples
Alarm = "Alarm"
let value = APJS.SoundEventType.Alarm;
AlarmClock = "AlarmClock"
let value = APJS.SoundEventType.AlarmClock;
Applause = "Applause"
let value = APJS.SoundEventType.Applause;
Breathing = "Breathing"
let value = APJS.SoundEventType.Breathing;
Cat = "Cat"
let value = APJS.SoundEventType.Cat;
Cheering = "Cheering"
let value = APJS.SoundEventType.Cheering;
ChirpAndTweet = "ChirpAndTweet"
let value = APJS.SoundEventType.ChirpAndTweet;
Clapping = "Clapping"
let value = APJS.SoundEventType.Clapping;
Cough = "Cough"
let value = APJS.SoundEventType.Cough;
Crow = "Crow"
let value = APJS.SoundEventType.Crow;
CrowingAndCockADoodleDoo = "CrowingAndCockADoodleDoo"
let value = APJS.SoundEventType.CrowingAndCockADoodleDoo;
CryingAndSobbing = "CryingAndSobbing"
let value = APJS.SoundEventType.CryingAndSobbing;
Dog = "Dog"
let value = APJS.SoundEventType.Dog;
Doorbell = "Doorbell"
let value = APJS.SoundEventType.Doorbell;
Duck = "Duck"
let value = APJS.SoundEventType.Duck;
EmergencyVehicle = "EmergencyVehicle"
let value = APJS.SoundEventType.EmergencyVehicle;
Fart = "Fart"
let value = APJS.SoundEventType.Fart;
FingerSnapping = "FingerSnapping"
let value = APJS.SoundEventType.FingerSnapping;
FlyAndHousefly = "FlyAndHousefly"
let value = APJS.SoundEventType.FlyAndHousefly;
Frog = "Frog"
let value = APJS.SoundEventType.Frog;
GunshotAndGunfire = "GunshotAndGunfire"
let value = APJS.SoundEventType.GunshotAndGunfire;
HeartSoundsAndHeartbeat = "HeartSoundsAndHeartbeat"
let value = APJS.SoundEventType.HeartSoundsAndHeartbeat;
Hiccup = "Hiccup"
let value = APJS.SoundEventType.Hiccup;
Knock = "Knock"
let value = APJS.SoundEventType.Knock;
Laughter = "Laughter"
let value = APJS.SoundEventType.Laughter;
Moo = "Moo"
let value = APJS.SoundEventType.Moo;
MusicBGM = "MusicBGM"
let value = APJS.SoundEventType.MusicBGM;
Pig = "Pig"
let value = APJS.SoundEventType.Pig;
Sheep = "Sheep"
let value = APJS.SoundEventType.Sheep;
Singing = "Singing"
let value = APJS.SoundEventType.Singing;
Snake = "Snake"
let value = APJS.SoundEventType.Snake;
Sneeze = "Sneeze"
let value = APJS.SoundEventType.Sneeze;
Snoring = "Snoring"
let value = APJS.SoundEventType.Snoring;
Speech = "Speech"
let value = APJS.SoundEventType.Speech;
TelephoneBellRinging = "TelephoneBellRinging"
let value = APJS.SoundEventType.TelephoneBellRinging;
Typing = "Typing"
let value = APJS.SoundEventType.Typing;
Whispering = "Whispering"
let value = APJS.SoundEventType.Whispering;
Whistling = "Whistling"
let value = APJS.SoundEventType.Whistling;
WhiteNoise = "WhiteNoise"
let value = APJS.SoundEventType.WhiteNoise;
Yell = "Yell"
let value = APJS.SoundEventType.Yell;
Use Case
@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
// TODO: instantiate / use SoundEventType here
}
onUpdate(deltaTime: number) {
}
}