HandAction
Represents different hand actions that can be performed.
| Type | Name | Interface Description |
|---|---|---|
| Enum | Beg | |
| Enum | BigV | |
| Enum | Cabbage | |
| Enum | DoubleFingerUp | |
| Enum | Fist | |
| Enum | Four | |
| Enum | HandOpen | |
| Enum | HeartA | |
| Enum | HeartB | |
| Enum | HeartC | |
| Enum | HeartD | |
| Enum | Holdface | |
| Enum | IndexFingerUp | |
| Enum | Namaste | |
| Enum | OK | |
| Enum | Phonecall | |
| Enum | Pistol | |
| Enum | Pistol2 | |
| Enum | PlamUp | |
| Enum | Pray | |
| Enum | Rock | |
| Enum | Rock2 | |
| Enum | Salute | |
| Enum | Spread | |
| Enum | Swear | |
| Enum | Thanks | |
| Enum | Three | |
| Enum | ThumbDown | |
| Enum | ThumbUp | |
| Enum | Undetect | |
| Enum | Unknown | |
| Enum | Victory |
Examples
Beg
let value = APJS.HandAction.Beg;
BigV
let value = APJS.HandAction.BigV;
Cabbage
let value = APJS.HandAction.Cabbage;
DoubleFingerUp
let value = APJS.HandAction.DoubleFingerUp;
Fist
let value = APJS.HandAction.Fist;
Four
let value = APJS.HandAction.Four;
HandOpen
let value = APJS.HandAction.HandOpen;
HeartA
let value = APJS.HandAction.HeartA;
HeartB
let value = APJS.HandAction.HeartB;
HeartC
let value = APJS.HandAction.HeartC;
HeartD
let value = APJS.HandAction.HeartD;
Holdface
let value = APJS.HandAction.Holdface;
IndexFingerUp
let value = APJS.HandAction.IndexFingerUp;
Namaste
let value = APJS.HandAction.Namaste;
OK
let value = APJS.HandAction.OK;
Phonecall
let value = APJS.HandAction.Phonecall;
Pistol
let value = APJS.HandAction.Pistol;
Pistol2
let value = APJS.HandAction.Pistol2;
PlamUp
let value = APJS.HandAction.PlamUp;
Pray
let value = APJS.HandAction.Pray;
Rock
let value = APJS.HandAction.Rock;
Rock2
let value = APJS.HandAction.Rock2;
Salute
let value = APJS.HandAction.Salute;
Spread
let value = APJS.HandAction.Spread;
Swear
let value = APJS.HandAction.Swear;
Thanks
let value = APJS.HandAction.Thanks;
Three
let value = APJS.HandAction.Three;
ThumbDown
let value = APJS.HandAction.ThumbDown;
ThumbUp
let value = APJS.HandAction.ThumbUp;
Undetect
let value = APJS.HandAction.Undetect;
Unknown
let value = APJS.HandAction.Unknown;
Victory
let value = APJS.HandAction.Victory;
Use Case
@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
// TODO: instantiate / use HandAction here
}
onUpdate(deltaTime: number) {
}
}