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LookAtWorldUp

Defines the world-up vector for the look-at calculation.

TypeNameInterface Description
EnumObjectX

Function: Use the object's positive X-axis as the world up vector.

EnumObjectY

Function: Use the object's positive Y-axis as the world up vector.

EnumObjectZ

Function: Use the object's positive Z-axis as the world up vector.

EnumSceneX

Function: Use the scene's positive X-axis as the world up vector.

EnumSceneY

Function: Use the scene's positive Y-axis as the world up vector.

EnumSceneZ

Function: Use the scene's positive Z-axis as the world up vector.

EnumTargetX

Function: Use the target's positive X-axis as the world up vector.

EnumTargetY

Function: Use the target's positive Y-axis as the world up vector.

EnumTargetZ

Function: Use the target's positive Z-axis as the world up vector.

Examples

ObjectX

let value = APJS.LookAtWorldUp.ObjectX;

ObjectY

let value = APJS.LookAtWorldUp.ObjectY;

ObjectZ

let value = APJS.LookAtWorldUp.ObjectZ;

SceneX

let value = APJS.LookAtWorldUp.SceneX;

SceneY

let value = APJS.LookAtWorldUp.SceneY;

SceneZ

let value = APJS.LookAtWorldUp.SceneZ;

TargetX

let value = APJS.LookAtWorldUp.TargetX;

TargetY

let value = APJS.LookAtWorldUp.TargetY;

TargetZ

let value = APJS.LookAtWorldUp.TargetZ;

Use Case

@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
// TODO: instantiate / use LookAtWorldUp here
}
onUpdate(deltaTime: number) {
}
}
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