
Applies continuous acceleration to a specified rigid body component without respecting its mass.
| Name | Data Type | Description |
|---|
| Start | Exec | Start rigid body operation. |
| Stop | Exec | Stop rigid body operation. |
| Rigid Body | Component | The Rigid Body component you want to apply the acceleration to. |
| New Acceleration | Vec3 | The magnitude and direction of the acceleration that you want to apply to the Rigid Body component. Could be a vector value or a scalar value. |
| Is Local Acceleration | Boolean | Check if you want to apply the acceleration in the local space; uncheck if in the world space. |
Output
| Name | Data Type | Description |
|---|
| Begin | Exec | Execute the next node. |
| Stay | Exec | Execute the next node. |
| End | Exec | Execute the next node. |
| Current Acceleration | Vec3 | The current acceleration applied to the object. |