Point Joint
Allows two objects to rotate around a single point, simulating the behavior of objects connected at a pivot.
Add a Point Joint Component
In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Point Joint.

Properties
When working with a Point Joint, you can adjust the following properties.

| Property | Description |
|---|---|
| Connected Body | Specifies the other Rigid Body component that the point joint should be connected to |
| Anchor | The position of the point joint in world space |
| Connected Anchor | The position in space of the connected body where it should be anchored to the point joint |
| Breaking Force | The maximum force that the joint can sustain before breaking |